Refactor getRandomPrefix
to simplify StoneLevel mapping.
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Replaced the switch-case with a map for StoneLevel to prefix mapping. This reduces redundancy, improves readability, and maintains default handling for unsupported levels. Functionality remains unchanged.
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parent
94c6e882fb
commit
4046c447cc
48
log.go
48
log.go
@ -208,37 +208,27 @@ func logMessage(level StoneLevel, format string, args ...interface{}) {
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}
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}
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// getRandomPrefix returns a random prefix based on the provided StoneLevel.
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// It selects a prefix from predefined lists corresponding to the log level.
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// getRandomPrefix returns a random prefix string based on the given StoneLevel.
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// It selects from predefined lists corresponding to the severity of the level.
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func getRandomPrefix(level StoneLevel) string {
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switch level {
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case TRACE:
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idx := rand.Intn(len(stoneTracePrefixes))
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return stoneTracePrefixes[idx]
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case DEBUG:
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idx := rand.Intn(len(stoneDebugPrefixes))
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return stoneDebugPrefixes[idx]
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case INFO:
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idx := rand.Intn(len(stoneInfoPrefixes))
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return stoneInfoPrefixes[idx]
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case WARN:
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idx := rand.Intn(len(stoneWarnPrefixes))
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return stoneWarnPrefixes[idx]
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case ERROR:
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idx := rand.Intn(len(stoneErrorPrefixes))
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return stoneErrorPrefixes[idx]
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case FATAL:
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idx := rand.Intn(len(stonePanicPrefixes))
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return stonePanicPrefixes[idx]
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default:
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idx := rand.Intn(len(stoneInfoPrefixes))
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return stoneInfoPrefixes[idx]
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// Map StoneLevel to their respective prefix slices
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prefixMap := map[StoneLevel][]string{
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TRACE: stoneTracePrefixes,
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DEBUG: stoneDebugPrefixes,
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INFO: stoneInfoPrefixes,
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WARN: stoneWarnPrefixes,
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ERROR: stoneErrorPrefixes,
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FATAL: stonePanicPrefixes,
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}
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// Default to INFO prefixes if level is not in the map
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prefixes, exists := prefixMap[level]
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if !exists {
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prefixes = stoneInfoPrefixes
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}
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// Select and return a random prefix
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return prefixes[rand.Intn(len(prefixes))]
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}
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// getRandomQuote returns a random character quote based on success or failure.
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